immunoblast
An innovative 2D action game that combines combat with a unique journey through the microscopic battleground of the human immune system.
Unlike traditional "edutainment" titles, which often feel more like chores than entertainment, Immunoblast blends fast-paced, skill-based combat and immersive storytelling with real-world biological accuracy. The game draws inspiration from titles like Armored Core VI, Dead Cells, and Risk of Rain, delivering 2D action elements, powerful build making, and mission-based combat levels, while secretly teaching players about the immune system.
Players take on the role of AC-018 "Panacea," an adaptive bio-robot tasked with protecting a human host from infections, cancer, and autoimmune conditions. Core mechanics include acquiring and upgrading "genetic abilities," each inspired by real-world biology, such as cytokine pathways, viral gene suppression, and antibody weaponry. Panacea deploys for missions all across the body, but sometimes you must choose where to deploy, impacting the story. In a combat perspective, the game’s Inflammation system offers players a risk-reward balance, with inflammation making them stronger but at the cost of destabilizing the host.
Immunoblast merges authentic scientific concepts with deep gameplay and emotional storytelling. Interact with the intricate network of characters that is our immune system. Learn about the science behind your powerful weaponry. Explore the shadows and ethics of the Adaptive Cell project. Are you prepared to uncover the truth, face impossible choices, and...
Made by
Samuel Huang - Design Lead
Daniel Huang - Unity Lead
Isaac Kim - Music
Jonah Sauve - Music
Jennifer He - Art
Zheyu Chen - Programming, Art
Prakhar Yadav - Programming
Dengjia Zhang - Programming
Yifei Long - Narrative, Design